The classroom store does not use exchange of real money but, rather, coupons or "classroom cash" earned for behavior, participation, or classroom performance. They are meant to act as incentives for students to do well. Students may use them to purchase different privileges as listed here, save them for an end-of-semester auction, or use them at the end of semester for extra credit.
Feel free to browse the shop...
1 ticket = 1 point extra credit, up to 50 points (This option may only be applied at the end of the semester). 1 ticket = 1 sucker/piece of candy (while supplies last) 3 tickets = turn in assignment late with no penalty (this excludes all projects) 3 tickets = excused tardy (only up to five minutes) 4 tickets =free homework assignment (full points, work does not have to be completed) 5 tickets = redo a quiz/test without penalty (this excludes mid-terms and finals) 10 tickets = full credit for one week's worth of daily work (journals and vocab)